Showing posts with label code. Show all posts
Showing posts with label code. Show all posts

Friday, July 22, 2011

Posted by SAMAJ SHEKHAR

0

Introduction to HTML5 <Canvas>: Part 2 (Example)


This post is the sequel to my previous post of Introduction to HTML5 <Canvas>: Part 1 and shows a walkthrough example of using canvas for some static 2D drawing (for Introduction to animation wait for my next post). This is the second post to my “HTML5 <Canvas>” series.
In previous post we saw how <Canvas>'s context gives us an API with set of methods and properties to draw on its surface, now in this post we will use some of those methods to draw a logo of one of my favorite game PORTAL2.
Sorry, but your Browser Dosen't Support HTML5 <canvas>
Above is the actual completed art drawn on canvas, and below we will see how we draw that art piece by piece. And Let me tell you this article is just for introducing you to the use of various methods provided by canvas and may not show the best and efficient way of drawing on it. So keeping that in mind, let’s get started.

First things first

As you may know by now that before any drawing we need to have a handle on <Canvas> element to do manipulations, and that handle is the context object of the <Canvas>. The context of the <Canvas> element provides us all that API of methods to do drawing and manipulation on <Canvas>. To get the context we use "getContext()” method and pass in the string “2d” as parameter * . Also since we feel more natural using “degrees” for specifying angles but all functions of canvas context take clockwise “radians” as parameter, we’ll use following function to convert degree into anticlockwise* radians. Also note that it is recommended to use "save()” and “restore()” methods of context to save the current state of the context on the stack before any manipulation & transformation and restore it back to its previous state respectively.
*(for details check my previous post or w3c draft)
//context of the canvas
var ctx = document.getElementById("portalcanvas").getContext("2d"); 
//function to convert radians to degrees
var acDegToRad = function(deg){
		return deg* (-(Math.PI / 180.0));    
}

Drawing the “2”

We’ll start by drawing the number “2” on the <Canvas>. It consists of 3 pieces the base rectangle, a slant rectangle and an arc.
  • 2’s Base: The base rectangle is the easiest of all to draw, just set the “ fillStyle” property of the context to light gray color and use “fillRect( x, y, width, height)” method to draw the rectangle.
    ctx.save();
    ctx.fillStyle = "rgb(110,110,110)";
    ctx.fillRect(20,200,120,35);
    ctx.restore();
    
    If we want we could also draw above rectangle as a small horizontal line with line-width equal to the height of the above rectangle. But that would involve more steps like creating a path and then drawing the line along the path, which is more complicated for this primitive shape.
  • 2’s Slant: The slant rectangle is just a simple rectangle but elevated to an angle of 35 Degrees. So to create a slant rectangle first we will translate the origin of the coordinate space (i.e., the transformation matrix) to the top edge of 2’s base rectangle using “translate( newX, newY)” and then rotate the coordinate space by 35 degrees in anti-clockwise direction, taking new origin as the pivot/center, by using the “rotate(radians)” method and then simply draw the rectangle using fillRect( x, y, width, height).
    ctx.save();
    ctx.fillStyle = "rgb(110,110,110)";
    ctx.translate(20,200);
    ctx.rotate(acDegToRad(35));
    ctx.fillRect(0,0,100,35);
    ctx.restore();
    
    Also note that how we have used save() before any manipulation and then used restore() after drawing, this makes sure that the translation and rotation of coordinate space does not affect rest of drawings we are about do later on. This way context state of the canvas always remains in previous state, in this case, the Initial state. Remember save() and restore() doesn’t save/restore the contents on the canvas, it just save/restore the state of properties/attributes like “fillStyle”, “strokeStyle”, “lineWidth”, etc and coordinate space on the <Canvas>drawing context.
  • 2’s Arc: The top arc of number “2” cannot be drawn by rectangle methods but can be simply drawn like a line arc whose line-width is equal to the height of previous rectangles. For creating any line shape we first start a path by calling “beginPath()” method, then call any shape method like “rect()”, “arc()”, “lineTo()”, etc to add them to path and then optionally call “closePath()” method to complete the path and start new one. For this step we will start a new path and add an arc to the path by using “arc(x,y,radius, startAngle, endAngle)” method. So far we have only created the path, to actually draw the arc on canvas we will call “stroke()” method. But since stroke will draw with default color, so before calling “stroke()“ we will set “strokeStyle” property of context to light gray.
    ctx.save();
    ctx.lineWidth = 35;
    ctx.beginPath();
    ctx.arc(77,135,40,acDegToRad(-40),acDegToRad(180),true); 
    ctx.strokeStyle = "rgb(110,110,110)";
    ctx.stroke();
    ctx.restore();
    

Drawing the “blue guy”

The next thing to be drawn is that blue guy coming out of the wall. This art consists of a wall, blue guy’s head, his tummy and then this hand & legs.
  • Wall: The wall is the just a simple slim and tall blue rectangle.
    ctx.save();	
    ctx.fillStyle = "rgb(0,160,212)";
    ctx.fillRect(162,20,8,300);		
    ctx.restore();
    
  • Head: The blue guy’s head is also a simple circle, but since we not have a direct method like “fillCircle()”, we’ll need to use a similar trick as we did for “2’s” arc. We will start a new path, add a full 360 degree arc and fill it with color. For filling we will use “fill()” method accompanied by “fillStyle” property set to light blue color, to fill the path with blue color thereby creating a filled circle.
    ctx.save();
    ctx.fillStyle = "rgba(256,256,256,0.75)";
    ctx.fillRect(0,0,300,350);
    ctx.fillStyle = "rgb(0,160,212)";
    ctx.beginPath();
    ctx.arc(225,80,35,acDegToRad(0),acDegToRad(360));
    ctx.fill();		
    ctx.restore();
    
    A thing to note here is that when you create a path you have two options, either to call “stroke()” method to draw that path using current “strokeStyle”, as we did earlier and will do for hand and legs, or to call “fill()”method to fill the path with current “fillStyle”, as we did just now for head and will do for tummy. We also have an option of calling “clip()” method (discussed later).
  • Tummy: The tummy of the blue guy is also drawn by creating a triangle path and filling the triangle with blue color. To create the triangle path we first start a new path, move the initial drawing point from origin or any last position (lets it be O) to a point on the wall below the head using “moveTo(x, y)” method which moves the drawing point from current draw point to a new point (let it be A) without adding the line between O & A to the path, then use “lineTo( x, y)” method which moves the drawing point to a new point (let it be B) and also adds the line between A & B to the path. Similarly add the third point (let it be C) to complete the three points of the triangle. This will also add the line between B & C to the path. Now optionally you can use “lineTo( x, y)” method to go back to point A and add line between C & A to the path and thus closing the path but by default the “fill()” will automatically assume a line between opening and closing points and will fill the enclosed area.
    ctx.save();
    ctx.fillStyle = "rgb(0,160,212)";
    ctx.beginPath();
    ctx.moveTo(170,90);  //point A
    ctx.lineTo(230,140); //point B
    ctx.lineTo(170,210); //point C
    ctx.fill(); //fill area between ABC
    ctx.restore();
    
  • Hand: For hand we will simply create two lines as we did above. A to B for shoulder to elbow and B to C for forearm. But by default the line is 1px wide first we will set “lineWidth” property of context to 25px, then since line’s ends and joints (at B) are rectangular by default, we will set both “lineCap” property, for line ends and “lineJoin” property to “round”. And since we want lines to be drawn instead of filling the space between, we will call “stroke()” method of context.
    ctx.save();	
    ctx.lineWidth = 25;
    ctx.lineCap = "round";
    ctx.lineJoin = "round"; 
    ctx.strokeStyle = "rgb(0,160,212)";
    ctx.beginPath();
    ctx.moveTo(222,150);  //point A
    ctx.lineTo(230,190);  //point B
    ctx.lineTo(270,220);  //point C
    ctx.stroke();
    ctx.restore();
    
  • Leg: The leg can be drawn exactly as we drew the hand so code will be much same as above except for the coordinates.
    ctx.save();
    ctx.lineWidth = 25;
    ctx.lineCap = "round";
    ctx.lineJoin = "round";
    ctx.strokeStyle = "rgb(0,160,212)";
    ctx.moveTo(160,210);  //point A
    ctx.lineTo(195,260);  //point B
    ctx.lineTo(160,290);  //point C
    ctx.stroke();		
    ctx.restore();
    
    But there is a problem with above code, the result leg doesn’t look like what we want. Part of the leg is hidden in the wall, so we need to clip the extra piece of leg from the drawing.
  • Clip Leg: With above code we didn’t got what we wanted but fret not, “clip()” method comes to rescue. Clip is similar to fill method but instead of filling the area enclosed by the path with some color, it creates an enclosed invisible boundary (outline of triangle is drawn in figure only to highlight the clip area) where any drawing on it clipped if it does not lie in the clipping region and only the drawing lying in the clipping region is shown. So to clip legs protruding through the wall, we’ll first create a clipping region by creating a triangular path with one of its side coinciding with the wall and then draw the leg same as we drew the hand.
    ctx.save();
    //code for drawing clipping region
    ctx.beginPath();
    ctx.moveTo(170,200);  //point A
    ctx.lineTo(250,260);  //point B
    ctx.lineTo(170,320);  //point C
    ctx.lineTo(170,200);  //back to point A to close the path
    ctx.clip();           //set the above path for clipping region
    //code for drawing leg
    ctx.lineWidth = 25;
    ctx.lineCap = "round";
    ctx.strokeStyle = "rgb(0,160,212)";
    ctx.lineJoin = "round";
    ctx.beginPath();
    ctx.moveTo(160,210);
    ctx.lineTo(195,260);
    ctx.lineTo(160,290);
    ctx.stroke();		
    ctx.restore();
    
And that’s all we need to do to create the that Portal 2 Logo, Below is an animated canvas showing all the pieces we used to draw it (in fact every image in this article is actually drawn on the <Canvas> elements) accompanied by complete combined code I used to draw it. So I hope that you liked this article and stay tuned for my next post where I will discuss 2D animation on <Canvas>.

(Actual Source Code)


(function(){
    var ctx = document.getElementById("portalcanvas").getContext("2d");
	//function to convert deg to radian
    var acDegToRad = function(deg){
			return deg* (-(Math.PI / 180.0));    
		}

	//save the initial state of the context
	ctx.save();		
	//set fill color to gray
	ctx.fillStyle = "rgb(110,110,110)";
	//save the current state with fillcolor
	ctx.save();

	//draw 2's base rectangle
	ctx.fillRect(20,200,120,35);
	//bring origin to 2's base
	ctx.translate(20,200);
	//rotate the canvas 35 deg anti-clockwise
	ctx.rotate(acDegToRad(35));
	//draw 2's slant rectangle
	ctx.fillRect(0,0,100,35);
	//restore the canvas to reset transforms
	ctx.restore();
	//set stroke color width and draw the 2's top semi circle
	ctx.strokeStyle = "rgb(110,110,110)";
	ctx.lineWidth = 35;
	ctx.beginPath();
	ctx.arc(77,135,40,acDegToRad(-40),acDegToRad(180),true);
	ctx.stroke();

	//reset canvas transforms
	ctx.restore();

	//change color to blue
	ctx.fillStyle = "rgb(0,160,212)";
	//save current state of canvas
	ctx.save();
	//draw long dividing rectangle 
	ctx.fillRect(162,20,8,300);
	//draw player head circle
	ctx.beginPath();
	ctx.arc(225,80,35,acDegToRad(0),acDegToRad(360));
	ctx.fill();

	//start new path for tummy :)
	ctx.beginPath();
	ctx.moveTo(170,90);
	ctx.lineTo(230,140);
	ctx.lineTo(170,210);
	ctx.fill();

	//start new path for hand
	//set lineCap and lineJoin to "round", blue color 
	//for stroke, and width of 25px
	ctx.lineWidth = 25;
	ctx.lineCap = "round";
	ctx.strokeStyle = "rgb(0,160,212)";
	ctx.lineJoin = "round";
	ctx.beginPath();
	ctx.moveTo(222,150);
	ctx.lineTo(230,190);
	ctx.lineTo(270,220);
	ctx.stroke();

	ctx.beginPath();
	ctx.moveTo(170, 200);
	ctx.lineTo(250, 260);
	ctx.lineTo(170,320);
	ctx.clip();	

	//begin new path for drawing leg
	ctx.beginPath();
	ctx.moveTo(160,210);
	ctx.lineTo(195,260);
	ctx.lineTo(160,290);
	ctx.stroke();
	
	//restore the context back to its initial state
	ctx.restore();
})()
READ MORE - Introduction to HTML5 <Canvas>: Part 2 (Example)

Sunday, March 27, 2011

Posted by SAMAJ SHEKHAR

0

How to: Create a Twitter widget in your blog


So this my next attempt, after Google Code Prettify which i explained in previous post, to add custom features to my blog. In this post I'll explain how I made that Twitter Feed box you see in widgets column.

It uses little bit of HTML, CSS3 Styling and and jQuery to do the magic. I 'll give you a walk-through of how "I made it". I actually started this small app when someone at StackOverflow asked how to embed Tweet' text's special words like @usernames, #Hashtags and Url's in an anchor (<a>) tag, i wrote some small JS code to take raw tweet string Linkify it and return HTML. Later i moved on create a tweet box for my own Blog. in this walk-through to create a Tweet Feed Box for @samajshekhar (which is me of-course), so code and HTML are hard-coded with values related to my account but you can change it very well.
(The HTML and jQuery script is downloadable from my repository at Bitbucket, you can check it out and fork it to add custom features and styling).

Before starting i assume you have a little bit of knowledge of basic HTML, CSS (actually CSS3 for curves and gradients), jQuery library and some understanding of Twitter's API (its easy to understand and simple), I am using Public timeline API to get tweet in JSON format without authentication so we have a Rate-Limit of 150 requests per hour. So keeping these things in mind lets start!

The HTML

The HTML for the Tweeter Feed Box is simple collection of div(<div>) tags which make up skeleton to contain tweets. It contain hard coded username @samajshekhar (which is my username at Twitter).

<div>
    <div id="SPTFB">
        <div id="SPTFBHeader">  
         <a href="http://www.twitter.com/samajshekhar" target="_blank" style="text-decoration:none;color:#333;">
             <img alt="@samajshekhar" src="http://a2.twimg.com/a/1299109335/phoenix/img/twitter_logo_right.png" style="border:none;"/>
             <span>@samajshekhar</span>
         </a>
        </div>
        <div id="SPTFBBody">
             <span id="SPTFBLoading" style="display:block;font-size:10px;" class="SPTFBLoading">loading tweets...</span>
        </div>
        <div id="SPTFBFooter">   
            <table cellspacing="0px" cellpadding="0px">
                <tr>
                    <td>Developed By <a style="color:Black;" rel="author" href="http://shekhar-pro.blogspot.com">Samaj Shekhar</a><br/>License: Creative Commons</td>
                    <td><a style="color:White;" id="ShekharProCCLicenseLogo" rel="license" href="http://creativecommons.org/license/by/2.5/">cc</a></td>
                </tr>
            </table>      
        </div>
    </div>
</div>

Where:
SPTFB: is the main <div> which contains all the elements of this Twitter Feed Box (actually SPTFB is the acronym for Shekhar Pro Twitter Feed Box).
SPTFBHeader: is the <div> which act as title bar and contains the Twitter @username with a twitter image.
SPTFBBody: is the <div> in which all tweets are shown.
SPTFBLoading: is a <span> element which just shows a loading... text while we dynamically insert Tweets.
SPTFBFooter: is the Footer <div> contains my attribution and a link to Creative Commons page.

The Tweet text's <div> which will be added later will have a CSS class of ".SPTFBFeed"

The CSS

The CSS is what makes this app look like it should. Match the styling with the element id and class in the above shown HTML.

<style type="text/css">
    #SPTFB /*Acronym for ShekharProTwitterFeedBox*/
    {
        width:230px;
        height:450px;            
        padding:0px;            
    }
    #SPTFBHeader
    {
        height:40px; 
        padding:3px 0px 0px 10px;
        margin:0px;
    }
    #SPTFBBody
    {
        height:360px;
        margin:2px;
    }
    #SPTFBFooter
    {
        height:30px;
    }
    #SPTFB
    { 
        -moz-border-radius:20px 1px 1px 1px;
        -webkit-border-radius:20px 1px 1px 1px;
        border-radius:20px 1px 1px 1px;
        border:2px solid #9C9C9C; 
        background-color:#9C9C9C; 
    }
    #SPTFB a
    {
        text-decoration:underline;
        color:#666;            
    }
    #SPTFBHeader
    {            
        -moz-border-radius:18px 0px 0px 0px;
        -webkit-border-radius:18x 0px 0px 0px;
        border-radius:18px 0px 0px 0px; 
        border:1px hidden azure;
        font-family:Verdana;
        font-size:16px;
        overflow:hidden;
    }
    #SPTFBHeader , #ShekharProCCLicenseLogo
    {    
        background-color:#9C9C9C;
        background-image: -webkit-gradient(
            linear,
            left bottom,
            left top,
            color-stop(0.3, rgb(156,156,156)),
            color-stop(0.88, rgb(219,219,219))
        );
        background-image: -moz-linear-gradient(
            center bottom,
            rgb(156,156,156) 30%,
            rgb(219,219,219) 88%
        );
        overflow:hidden;
    }
    #SPTFBBody
    {
        -moz-border-radius:4px 4px 4px 4px;
        -webkit-border-radius:4px 4px 4px 4px;
        border-radius:4px 4px 4px 4px; 
        border:1px solid #888888;
        background-color:#efefef;
        overflow-y:auto;
        overflow-x:hidden;            
    }
    #SPTFBFooter
    {
        font-family:arial;
        font-size:11px;
        color:White;
        text-decoration:none;
        padding:5px 0px 0px 20px;
    }
    #ShekharProCCLicenseLogo
    {
        -moz-border-radius:50%;
        -webkit-border-radius:50%;
        border-radius:50%; 
        border:1px solid #666666;
        height:26px;width:26px;
        font-family:Verdana;
        font-size:18px;
        font-weight:bold;
        text-align:center;
        color:White;
        text-decoration:none !important;
        display:block;
        margin:0px 0px 0px 20px;padding:0px;
    }
    .SPTFBFeed , .SPTFBLoading
    {
        background-color:#d0d0d0;
        background-image: -webkit-gradient(
            linear,
            left bottom,
            left top,
            color-stop(0.25, rgb(179,179,179)),
            color-stop(0.75, rgb(224,224,224))
        );
        background-image: -moz-linear-gradient(
            center bottom,
            rgb(179,179,179) 25%,
            rgb(224,224,224) 75%
        );
        border:1px solid #888888;
        -moz-border-radius:3px;
        -webkit-border-radius:3px;
        border-radius:3px; 
        margin:3px;
        padding:3px;
        font-family:arial;
        font-size:13px;
        font-weight:normal;
        color:black;            
    }
</style>

There's nothing complicated about above CSS its simply contains styles related to margins, size, etc just go through and you will know what it does. It also has default colors with gradients so that it appears with matching color where gradients are where its not supported like in IE. If you don't know how to make gradients then there is a nice CSS3 Gradient Generator which you can use.

The Code !

The last and most important one is the code which does the actual work of filling the box with tweets. Now i know some JavaScript ninjas may frown at my code but this is what "I made" and you are free to improve it, however if you see anything obvious then add a comment and I will correct it. It small JavaScript that uses jQuery, so remember to include the jQuery in your document before using following code.

<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js"></script>

The code can be divided in two parts, one is simple one which linkifies the tweet text, i.e surrounds the url's, #hashtags and @usernames in an anchor (<a>) tag and other is the code which actually brings in the tweets from Twitter

Code for Linkifier
var userNameRegEx = /@(\w*)\b/;
var hashTagRegEx = /#(\w*)\b/;
var urlLinkRegEx = /(^|[(\s]|&lt;)((?:(?:https?|ftp):\/\/|mailto:).+?)((?:[:?]|\.+)?(?:\s|$)|&gt;|[)])/;
function myTwitterLinkify(rawText) {
    var stringArray = rawText.split(' ');
    var stringStack = [];
    $.each(stringArray, function () {
        if (userNameRegEx.test(this)) {
            var userlink = '<a href="http://twitter.com/' + userNameRegEx.exec(this)[0].toString().replace('@', '') + '">' + this.toString() + '</a>';
            stringStack.push(userlink);
        }
        if (hashTagRegEx.test(this)) {
            var userlink = '<a href="http://twitter.com/search?q=' + escape(hashTagRegEx.exec(this)[0].toString()) + '">' + this.toString() + '</a>';
            stringStack.push(userlink);
        }
        if (urlLinkRegEx.test(this)) {
            var userlink = '<a href="' + urlLinkRegEx.exec(this)[0].toString() + '">' + this.toString() + '</a>';
            stringStack.push(userlink);
        }
        if (!userNameRegEx.test(this) && !hashTagRegEx.test(this) && !urlLinkRegEx.test(this)) {
            stringStack.push(this);
        }
    });
    return stringStack.join(' ');
}

Working of above code can be explained in following simple steps:

  1. Define Regular expression strings for each of @usernames, #hashtags and url.
  2. Take the string and split it for ' ' (space)into an array of words
  3. Take each word at a time and match it with all regular expression strings
  4. If a match is found then surround the word with anchor (<a>) tag and set its href="" attribute with respective url's and push the resultent string the stack, if not then simply insert that word in the stack.
    (usually its http://twitter.com/username for @username, http://twitter.com/search?q=hashtag for #hashtag and for urls just use the url itself.)
  5. Finally join the stack values with a ' ' (space) and return the complete string.
Code to fill tweets
var username = 'samajshekhar';  /* @username of the user at twitter*/
var format = 'json';            /* format in which to recive response, can be on of json, xml, rss, atom*/
var count = '6';                /* number of tweets to load*/
var include_retweets = 't';  /* wheather to include retweeets by user in timeline, can be true, t or 1*/
    /*the API uri at which we will make the call to get tweets*/
var theapiurl = 'http://api.twitter.com/1/statuses/user_timeline.' + format + '?callback=?';
var fillReqSucceded = false; /**/
var sptfbFillTimer = 'undefined'; /**/

/*
Function to fill tweets in the tweet box
*/
function fillTweets() {
    /*show loading... span*/
    $('#SPTFBLoading').fadeIn('slow');
    $.getJSON(theapiurl,
        {
            /*query string parameters to be passed to the api url*/
            screen_name: username,          /* @username of the user at twitter*/
            count: count,                   /* number of tweets to load*/
            trim_user: 't',                 /* whether to include extra information related to user profile,can be true, t or 1*/
            include_rts: include_retweets   /* whether to include retweets by user in timeline, can be true, t or 1*/

        },
        function (data) {
            /*remove all previous tweets already in the box*/
         $('.SPTFBFeed').remove();
         /*read each tweet linkify  its text and append it to #SPTFBBody <div> */
         $.each(data, function () {
                 var elem = $('<div/>');
                 elem.addClass('SPTFBFeed').html(myTwitterLinkify(this.text));                                                        
                 $('#SPTFBBody').append(elem);
         });
         /**
          *if we reached this far then we surely succeed in getting
          * tweets and filling it in the box, so just remove the loading... span
          */
         fillReqSucceded = true;
         $('#SPTFBLoading').fadeOut('slow');
        });
    /**
     *if this is NOT the first time we are flling tweets and we didn't succeed then 
     *show error in span schedule next fill after 20 seconds and exit this function
     */    
    if (sptfbFillTimer != 'undefined' && fillReqSucceded === false) {
        $('#SPTFBLoading').html('Problem in loading Tweets :(<br/><br/>Please wait while we try again...').css({ 'color': 'red' }); 
        sptfbFillTimer = setTimeout('fillTweets()', 20000); 
        return; 
    }
    /*if we reached this far then all is well and lets schedule the next fill to occur after 30 seconds*/    
    sptfbFillTimer = setTimeout('fillTweets()', 30000);
    /*just reset the style of loading... span as previous failure may have changed it*/
    $($('#SPTFBLoading').html('loading tweets...')).css({ 'color': 'black' });
}

This 'fillTweets()' method is the one which you are going to call when you are ready to load Tweets like at '$(document).ready();'. Now the for the working of above code comments are well enough , also as you can see we have defined some variables to store configuration related to the API uri on which we will make GET request to receive the JSON for tweet (we can also request XML for tweets, but we will need to change the code for that). Also note that we have included a 'callback=?' parameter to make the JSON response a JSONP.

And that's all you need to do. Below is the snapshots f how it looked in Firefox3,4 and IE9


READ MORE - How to: Create a Twitter widget in your blog

Saturday, March 5, 2011

Posted by SAMAJ SHEKHAR

2

Google Code Prettify


For a long while code snippets on my blog were inconsistently formatted as i always kept experimenting with CSS for code and every post came out with its own formatting, sometimes i used tools on web to format my code and give me the HTML, so it looked very awful. Recently i found out "Google Code Prettify", its a java-script code which contains those lexers to recognize the code and format it appropriately accompanied by a CSS which you can of-course customize it to suit your needs. Its easy to use and supports almost all languages, from java to Haskel and all C family languages. Though there is a readme at Google code website here are the steps to add it to your blog or website.

Setup

  • Download a distribution
  • Include the script and style-sheets in your document (you will need to make sure the css and js file are on your server, and adjust the paths in the script and link tag)
  • <link href="prettify.css" type="text/css" rel="stylesheet" />
    <script type="text/javascript" src="prettify.js"></script>
  • Add onload="prettyPrint()" to your document's body tag.
  • Modify the stylesheet to get the coloring you prefer
  • Usage

    Put code snippets in <pre class="prettyprint">...</pre> or <code class="prettyprint">...</code> and it will automatically be pretty printed. The original
    class Voila {
    public:
      // Voila
      static const string VOILA = "Voila";
    
      // will not interfere with embedded tags.
    }
    Prettier (I have applied custom CSS on my blog so it will be different then what you'll get)
    class Voila {
    public:
      // Voila
      static const string VOILA = "Voila";
    
      // will not interfere with embedded tags.
    }
    So as it says you will need to download it on your own server and then link it in your script tag, but for your (and my own) convenience i have hosted it at Bitbucket DVCS Source Code hosting site. On the download page you will find the minified versions of the prettify.js(19kb) and prettify.css(1kb)

    So your tags become:

    <link href="http://cdn.bitbucket.org/shekharpro/google_code_prettify/downloads/prettify.css" type="text/css" rel="stylesheet" />
    <script type="text/javascript" src="http://cdn.bitbucket.org/shekharpro/google_code_prettify/downloads/prettify.js"></script>
    READ MORE - Google Code Prettify

    Wednesday, December 15, 2010

    Posted by SAMAJ SHEKHAR

    1”

    Creating a Facebook like badge


    This a small walkthrough of how you can go about creating a Bage just like Facebook Badge.

    Infact While developing my project i myself thought of creating a facebook like badge that can later be saved on the server and used with a link to it. Following is the complete class code to generate the badge(Its also available on codeplex, and following is basically explaination of code there).

    (Note: replace the"Image.FromFile(@"C:\Users\SHEKHAR\Desktop\Test HTML\tsp1.png");" with a path to image that can be used as a title bar in the badge.)

    The Badge Class

    First Declare the Class and some variables to hold on required information. (made it sealed so it couldn't be inherited).

    public sealed class TSPBadge
    {
     /// <summary>
     /// Image for the TSP badge's title bar (Static Field)
     /// </summary>
     private static Image TSPBadgeTitleBar = Image.FromFile(@"C:\Users\SHEKHAR\Desktop\Test HTML\tsp1.png");
    
     /// <summary>
     /// The Default Width for TSP Badge (Constant Field)
     /// </summary>
     public const int DBadgeWidth = 300;
    
     /// <summary>
     /// The Default Height for TSP Badge (Constant Field)
     /// </summary>
     public const int DBadgeHeight = 500;
    
     /// <summary>
     /// Set this variable to true if a TSP badge has been successfully made
     /// </summary>
     public bool IsMade = false;
    
     /// <summary>
     /// Initializes the static members of the TSPBadge Class (Static Constructor)
     /// </summary>
    }
    
    Class Constructors

    Now lets define both static and instance constructors.

    /// <summary>
    /// Initializes the static values of TSPBadge with default values
    /// </summary>
    static TSPBadge()
    {
    BadgeWidth = DBadgeWidth;
    BadgeHeight = DBadgeHeight;
    }
    
    /// <summary>
    /// Initializes a new Instance of TSPBadge with default values
    /// </summary>
    public TSPBadge()
    {
     IsMade = false;
     UserPic = null;
     UserName = null;
     EmailID = null;
     UserStatus = null;
    }
    
    /// <summary>
    /// Initializes a new Instance of TSPBadge with specified Width and Height
    /// </summary>
    /// <param name="Width">The Width for the TSP Badge</param>
    /// <param name="Height">The Height for the TSP Badge</param>
    public TSPBadge(int Width, int Height)
    {
     BadgeWidth = Width;
     BadgeHeight = Height;
    }
    
    /// <summary>
    /// Initializes a new Instance of TSPBadge with specified Image, Name, Status and EmailID.
    /// </summary>
    /// <param name="userpic">The user's picture</param>
    /// <param name="username">The name of the user</param>
    /// <param name="emailID">The user's EmailID</param>
    /// <param name="userstatus">The user's most recent status text</param>
    public TSPBadge(Image userpic, string username, string emailID, string userstatus)
    {
     IsMade = false;
     UserPic = new Bitmap(userpic);
     UserName = username.ToUpper(CultureInfo.InvariantCulture);
     EmailID = emailID;
     UserStatus = userstatus;
    }
    
    Properties

    Following are defination of some properties that will help you to alter the settings when required.

    /// <summary>
    /// Gets or Sets the Width to be used for drawing TSP badge. (Static Property)
    /// </summary>
    public static int BadgeWidth { get; set; }
    
    /// <summary>
    /// Gets or Sets the Height to be used for drawing TSP badge. (Static Property)
    /// </summary>
    public static int BadgeHeight
    {
     get
     {
      return _BadgeHeight;
     }
     set
     {
      GraphicsUnit gu = GraphicsUnit.Pixel;
      //The TSP Badge's Minimum height is the height of TSP TitleBar's height
      if (value <= (int)TSPBadgeTitleBar.GetBounds(ref gu).Height)
      {
       _BadgeHeight = (int)TSPBadgeTitleBar.GetBounds(ref gu).Height;
      }
      else
      {
       _BadgeHeight = value;
      }
     }
    }
    private static int _BadgeHeight;
    
    /// <summary>
    /// Gets or Sets the User Picture to be used for drawing TSP Badge
    /// </summary>
    public Bitmap UserPic { get; set; }
    
    /// <summary>
    /// Gets or Sets the User Name to be used for drawing TSP Badge
    /// </summary>
    public string UserName { get; set; }
    
    /// <summary>
    /// Gets or Sets the User EmailID to be used for drawing TSP Badge
    /// </summary>
    public string EmailID { get; set; }
    
    /// <summary>
    /// Gets or Sets the User's Status text to be used for TSP Badge
    /// </summary>
    public string UserStatus { get; set; }
    
    Methods for drawing

    Lets draw the badge!

    /// <summary>
    /// Draws a TSP Badge on bitmap with specified Image, Name, Status and EmailID. (Static Method)
    /// </summary>
    /// <param name="userpic">The user's picture</param>
    /// <param name="username">The name of the user</param>
    /// <param name="emailID">The user's EmailID</param>
    /// <param name="userstatus">The user's most recent status text</param>
    /// <returns>Returns an  TSP Badge as an Bitmap Image</returns>
    public static Bitmap MakeBadge(Image userpic, string username, string emailID, string userstatus)
    {
     Bitmap bmp = new Bitmap(BadgeWidth, BadgeHeight);
     Graphics gf = Graphics.FromImage(bmp);
     GraphicsUnit gu = GraphicsUnit.Pixel;
     string BatchString = String.Format("{0}\n\nEMAIL:  {1}\n\nSTATUS:  {2}", username.ToUpper(CultureInfo.InvariantCulture), emailID, userstatus);
     //We are taking 60% of the bitmap space for User picture - (int)((float)BadgeHeight * (60F / 100F))
     //Write status, name etc in rest of 40% bitmap space
     float PicPer = 60F;
     float RstPer = 100F - PicPer;
     gf.Clear(Color.White);
     gf.DrawImage(userpic, new Rectangle(2, 2, BadgeWidth - 4, (int)((float)BadgeHeight * (PicPer / 100F)))); //NOTE: The rectangle here takes a non-zero based width/height so 300
     gf.DrawImage(TSPBadgeTitleBar, new Rectangle(0, 0, BadgeWidth, (int)TSPBadgeTitleBar.GetBounds(ref gu).Height));
     //TODO: Insert code to check name dosen't go out of title bar and get trimmed
     gf.DrawString(username.ToUpper(CultureInfo.InvariantCulture), new Font(new FontFamily("Arial"), 10F), Brushes.White, new PointF(5, 6));
     gf.DrawRectangle(Pens.Black, 0, 0, BadgeWidth - 1, BadgeHeight - 1); //NOTE: DrawRectangle takes a 0 based width/height so 300-1
     gf.DrawRectangle(Pens.Black, 1, 1, BadgeWidth - 3, ((int)((float)BadgeHeight * (PicPer / 100F))) + 1);
     gf.DrawRectangle(Pens.Black, 1, ((int)((float)BadgeHeight * (PicPer / 100F))) + 3, BadgeWidth - 3, ((int)((float)BadgeHeight * (RstPer / 100F))) - 5);
     gf.DrawString(BatchString, new Font(new FontFamily("Arial"), 10F), Brushes.Black, new RectangleF(5, ((int)((float)BadgeHeight * (PicPer / 100F))) + 6, BadgeWidth - 7, ((int)((float)BadgeHeight * (RstPer / 100F))) - 5), StringFormat.GenericTypographic);
     return bmp;
    }
    

    Now lets add some more methods in the class to make the MakeBadge static method accessible to instance methods and customizable too.

    /// <summary>
    /// Draws a TSP Badge on bitmap.
    /// <para>NOTE: This function requires that all the requiremens are set already other wise it returns a null bitmap</para>
    /// </summary>
    /// <returns>Returns an  TSP Badge as an Bitmap Image</returns>
    public Bitmap GetBadge()
    {
     IsMade = false;
     Bitmap bmp = null;
     if (UserPic != null && UserName != null && EmailID != null && UserStatus != null)
     {
      bmp = TSPBadge.MakeBadge(UserPic, UserName, EmailID, UserStatus);
      IsMade = true;
     }
     return bmp;
    }
    
    /// <summary>
    /// Draws a TSP Badge on bitmap with specified Image, Name, Status and EmailID.
    /// </summary>
    /// <param name="userpic">The user's picture</param>
    /// <param name="username">The name of the user</param>
    /// <param name="emailID">The user's EmailID</param>
    /// <param name="userstatus">The user's most recent status text</param>
    /// <returns>Returns an  TSP Badge as an Bitmap Image</returns>
    public Bitmap GetBadge(Image userpic, string username, string emailID, string userstatus)
    {
     IsMade = false;
     UserPic = new Bitmap(userpic);
     UserName = username.ToUpper(CultureInfo.InvariantCulture);
     EmailID = emailID;
     UserStatus = userstatus;
     Bitmap bmp = TSPBadge.MakeBadge(UserPic, UserName, EmailID, UserStatus);
     IsMade = true;
     return bmp;
    }
    

    That's all Happy Coding :)

    READ MORE - Creating a Facebook like badge